赛季时间确定新英雄上线 守望先锋11.8PTR更新日志

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新浪游戏守望先锋正文

守望先锋测试服最新更新日志

2016-11-08 11:23 新浪游戏

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  经过一系列的等待,终于可以在ptr玩到sombra了,包括新模式新地图,叫上小伙伴一起屁股吧!

  万众瞩目的新英雄sombra(突击位)在PTR正式上线!

  One of the world‘s most notorious hackers is stepping out of the shadows: Sombra, a mysterious infiltrator who uses information to control those in power。

  Sombra is a master manipulator who can hack her enemies, temporarily blocking their abilities。 In addition, she can hack health packs and Torbjorn‘s turret, making them useless to her opponents。 She uses her fully automatic Machine Pistol to take out her enemies, getting into position using her Thermoptic Camo, which allows her to become invisible and move more quickly for short periods of time。 This gives her the ability to slip past enemy defenses undetected, but she’s instantly revealed if she takes damage or attacks an enemy。 She also has a Translocator, which can be tossed like a grenade。 When it’s activated, Sombra is teleported to its location (even while it’s in flight)。Sombra‘s ultimate ability, EMP, discharges electromagnetic energy in a wide radius, hacking anyone caught within range and destroying enemy barriers and shields。

  To learn more about Sombra, click here。

  上面这段文字说明了sombra的简要背景及技能特性,时间关系在此不再赘述。详情看精品贴中sombra的资料。

  New Feature: The Arcade!

  新模式:街机模式! 1v1 3v3上线

  Discover brand new ways to play Overwatch in the Arcade。 Choose from a variety of regularly rotating game modes, maps, and rulesets that don‘t quite fit into Quick Play or Competitive Play。 Whether it’s 1-on-1 duels, 3-vs-3 skirmishes, our alternating selection of brawls, or special rulesets like “no hero switching,” you should have no problem finding a game that fits your mood。

  在街机模式中找到自己对守望先锋的新乐趣。从众多的地图,规则,游戏模式中进行选择和游玩(它们的设定和快速与竞技模式有所不同)。无论是1v1决斗还是3v3冲突战,亦或者乱斗中的可变因子还有特殊游戏规则--禁止更换英雄--你都能从中找到属于自己的一片天空。

  Experience is earned just like any other mode, but you can also earn Arcade-specific rewards, like Loot Boxes!

  在街机模式中经验将照常获得,但是! 但是!你可以获得街机模式中的特殊奖励 比如补给箱

  New Arena Map: Ecopoint: Antarctica

  新地图:生态检测站 南极 1v1 3v3适用

  Bundle up for a journey to Ecopoint: Antarctica, the former Overwatch installation where climatologist Mei-Ling Zhou was once stationed。 While researching severe weather anomalies in the region, the station was hit by an intense polar storm。 Running out of options and low on supplies, the team decided to cryogenically freeze themselves until the storm passed。 They believed that it would only be for a few months, but Mei awoke nearly a decade later。

  到南极来一场说走就走的旅行吧!前守望先锋成员在南极设立此观察点用于监测气候变化,周美玲作为在职科学家在此地工作。然而基地被一次严重的暴雪袭击,工作人员由于缺少补给决定暂时冰冻自己,风暴过后再解冻。然而,周美玲再次睁开她的双眼,已是十年之后??

  Ecopoint: Antarctica is a compact new Arena map that features multiple new game modes, including a 3-vs-3 battle and 1-on-1 duel。 Check it out in the Arcade。

  生态监测点 南极是一张紧凑的新地图,是专门为3v3 1v1模式准备的,你可以在街机模式中体验这个地图。

  Season 3 of Competitive Play

  竞技模式第三赛季即将开始

  Competitive Play‘s second season will end on November 23 at 4PM PDT (November 24 at 0:00 UTC), and the third season will begin on November 30 at 4PM PDT (December 1 at 0:00 UTC)。 During the week-long off season, you’ll still be able to queue for matches using the Competitive Play ruleset, but your skill rating will not be affected and no Competitive Points will be awarded。

  竞技模式第二赛季将于太平洋时间十一月二十三日下午四点结束(北京时间十一月二十四日上午八点),新赛季将于十一月三十日下午四点开启(北京时间十二月一日上午八点)休赛期七天,在这七天中你可以通过季前赛的方式继续使用竞技模式进行比赛,但不会变更你的天梯分数也不会有任何竞技点数的获得。

  We‘ve also made a few adjustments to the skill rating system for season 3。 Players will be distributed more broadly across the skill tiers, which means that your season 3 rating will probably be lower than the previous season。

  新赛季中我们对竞技模式的评级系统做出了一些调整,玩家们将会获得跟他们技术水平更加贴近的天梯分数,但这也意味着新赛季的天梯分数会比以往赛季的分数低。(暴雪承认第二赛季定级机制有问题 普遍偏高)

  Developer Comments: When season 2 started, we had more players in the Gold and Platinum skill tiers than we originally intended。 This meant that skill levels varied widely for players within those tiers, and some players were achieving inappropriately high rankings during their placement matches。 These players typically began the season by having their skill rating adjusted downwards after their first few matches。 For season 3, skill ratings will be slightly lower after your placement matches, allowing them to increase as the season begins。 After you play enough matches, your skill rating changes will return to normal。

  开发者评论:第二赛季开始后,我们发现黄金段位和铂金段位的玩家比我们预想的要多很多(不符合正态分布),这意味着在同等段位中玩家水平差距很大(原来鱼塘上不了分是暴雪的锅!),同时许多玩家定级赛后获得的段位过高,他们在定级后的比赛中因而俯冲(游戏体验差)。在第三赛季中,定级赛后的段位将略微低于mmr的真实水平,从而让玩家们在定级后可以取得一定的分数提升,在游戏场数达到一定数量后,加分将回归正常。(这项改动大幅提升定级后的玩家体验)

  GENERAL UPDATES

  通用更新

  General

  通用

  Made several adjustments to the amount of experience needed to level

  The amount of experience needed to reach levels 2 through 13 remains unchanged

  The amount of experience needed to reach levels 14 through 100 has been slightly reduced

  对升级经验值进行了几项改动

  100级之前:2-13级的升级经验未做改动,14-100级的每级升级所需经验将小幅度减少。

  The amount of experience needed to reach levels after 100 is now constant (20,000 XP) and will no longer reset after each promotion

  1颗星之后的每级升级所需经验现在将固定(20000XP),晋级(获得星星)将不再重置升级经验。

  Developer Comments: With the way our experience curve works right now, players move fairly quickly through the first 23 levels of each tier (1-23, 101-123, 201-223, etc。)。 This is because when a player is promoted after 100 levels, the experience curve resets。 While this reset has worked pretty well so far, it’s also encouraged some people to stop playing the game after they’re promoted—hoping to save those first 23 levels for a seasonal event。 To help address this, the experience needed for all post-promotion levels (any level after 100) is now consistently 20,000 and will no longer reset。 The total experience required to gain 100 levels after a promotion is roughly unchanged, but the total experience required to earn the first 100 levels (before the first promotion) has been slightly reduced。

  开发者评论:我们本来觉得这种转生机制蛮好的,后来我们发现有些人为了多拿节日补给就控制等级然后多拿箱子,你们这些年轻人,老老实实充钱买箱子吧!反正总体升级经验没有多大变化,只是前23级变多了。

  Quick Play matches are now restricted to one of each hero per team

  快速游戏现在进行单英雄限制

  Developer Comments: We’ve been monitoring your feedback to the 1-hero limit in Competitive Play。 Overall, we believe the game is in a better place in terms of balance and stability with the hero limit in place。 For this reason, we have decided to add the 1-hero limit to Quick Play。 We understand that there are a lot of players who enjoy the ability to play multiples of the same hero, so we have introduced a new mode to the Arcade called “No Limits。” This mode uses Quick Play’s original ruleset, which allows for hero stacking。

  开发者评论:我们一直监测大家对竞技模式中单一英雄限制的回应。总的来说,在单一英雄的限制下,游戏的平衡性和稳定性能够得到充分展现。因此,我们决定在快速游戏模式中增加单一英雄限制。我们也知道很多玩家很喜欢选重复英雄这一玩法,所以我们会在街机模式中引入“无限制”模式,这一模式将继承原快速游戏模式的衣钵,采取原快速模式的规则,让你享受被六个炮台支配的恐惧。

  HERO BALANCE UPDATES

  英雄平衡性更新

  We’re making a number of significant hero adjustments this patch and will also be experimenting with different balance tweaks throughout the duration of the PTR。

  If you’d like an up-to-date rundown of these changes as they’re implemented, click here。 We’re going to be iterating on hero balance quite frequently over the next few weeks, and we’ll be sure to share the latest information as the PTR progresses。

  以上文字说明了近期PTR进行了一系列改动,往期改动请参考精品贴的往期搬运。

  本次PTR更新已知改动是:

  One new change to play with today:

  Pharah

  Hover Jets:Lift increased by 35%

  法老之鹰 :喷气悬浮背包(空格) 飞行高度增加35%

  BUG FIXES

  漏洞修复

  General

  通用

  Fixed an issue that sometimes prevented the PC client from closing properly, making the Battle.net application think the game was still running

  修复了一个有时导致游戏客户端不能正常关闭的问题,这个问题让战网认为游戏仍在运行当中。

  Fixed a bug preventing players from receiving credit toward the Most Healing Done commendation

  修复了一个使玩家不能在点赞界面获得“最高治疗量”杰出卡的bug

  Fixed a bug that caused the columns on Recent Players to slightly overlap each other

  修复了在近期匹配中部分玩家名片可能覆盖其他玩家名片的bug

  Fixed a bug preventing the fourth column on the friends list from being displayed properly

  修复了好友列表中第四名好友名片不能正确显示的bug

  Fixed a navigation error that could occur when attempting to adjust video options using a controller

  修复了在使用手柄调整游戏视频设置时可能出现的导航错误

  AI

  AI人工智能

  Fixed a bug that caused McCree bots to Combat Roll into the well on Ilios

  修复了麦克雷AI在伊利奥斯:深井地图中战术翻滚会掉入深井的bug

  Fixed a bug that could cause bots to get stuck in a wall near objective B on Temple of Anubis

  修复了AI在阿努比斯神殿的目标点B附近会卡在墙里的bug

  Fixed a bug that prevented bots from moving through certain locations on Volskaya Industries

  修复了AI在沃斯卡亚工业区不能通过特定位置的bug

  Competitive Play

  竞技模式

  Fixed a bug that could cause overtime to continue indefinitely on Assault maps

  修复了在冲突战中能够导致加时赛无限触发的bug

  Fixed a bug that could cause matches to begin with only 11 connected players

  Heroes

  修复了比赛可能会在只有11名玩家的情况下开始的bug

  Fixed a bug that prevented Ana‘s healing stats from showing up in the Career Profile page

  修复了安娜的生涯数据中治疗量不能正确显示的bug

  Fixed a bug that prevented Ana‘s custom crosshairs from displaying while zoomed

  修复了在观察者视角下安娜的自定义准星不能正确显示的bug

  Fixed a bug causing irregular placement of the pumpkin on Genji‘s “Pumpkin Carving” highlight intro with certain skins

  修复了源氏的特写”南瓜雕刻“在特定皮肤中会出现错位的bug

  Fixed a bug preventing Mercy‘s staff from showing up in the “Guardian Angel” highlight intro with her Cobalt skin equipped

  修复了天使装备钴蓝皮肤时,守护天使特写中天使之杖会消失的bug

  Fixed a bug preventing Reaper‘s “R.I.P。” victory pose from animating correctly when the game client isn’t in focus

  修复了死神的”安息“姿势在客户端切换时不能正确显示的bug

  Fixed a bug that allowed Tracer to use Blink while rewinding with Recall

  修复了裂空能够在闪回时使用闪现的bug

  Fixed a bug preventing some of Tracer‘s voice lines from activating with her Punk skin equipped

  修复了裂空在装备朋克皮肤时不能正确发出语音的bug

  Fixed a bug preventing Zarya from gripping her gun‘s handle in the “Deadlift” highlight Intro

  修复了查莉娅在“举重”特写中不能正确握住武器的bug

  Fixed a bug causing Zarya‘s Graviton Surge to eject Reinhardt at high velocity

  修复了查莉娅的重力喷涌让高速莱因哈特弹飞的bug

  Maps

  Fixed a typo on the bakery blackboard in Eichenwalde

  修复了在艾兴瓦尔德面包房黑板上的文字错误

  Fixed a bug that allowed certain heroes to stand on unintended pillars on Ilios

  修复了特定英雄能够在伊利奥斯站立在未预料的柱子上的bug

  Fixed a bug on Lijiang Tower that allowed heroes to reach unintended locations

  修复了特定英雄能够到达漓江塔未预计地点的bug

  Fixed a bug allowing Reaper to Shadow Step to unintended locations on Nepal

  修复了死神能够通过暗影传送到达尼泊尔未预计地点的bug

  Fixed a bug that allowed players to contest the payload from a protected area above the gas station on Route 66

  修复了在六十六号公路加油站可以蹭车让运载目标停止前进的bug

  Fixed a bug that allowed Pharah to reach unintended locations on Volskaya Industries

  修复了法老之鹰能够在沃斯卡亚工业区到达未预计地点的bug

  Fixed a bug on Watchpoint: Gibraltar that allowed players to reach an unintended location near the final objective

  修复了在检测站:直布罗陀C点附近玩家能够到达未预计地点的bug

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